C O M M O N ' H O O D is a community building and economy management game with highly customizable base building tools. Scavenge for materials, grow your own food, research new technology, craft new tools, build a home, make friends.
The core Common’hood experience is a survival simulation where you grow your economy and your community. New characters will attempt to join your crew, and it will be in your hands to provide shelter, water, and food in exchange for their skills. Each character that joins your crew will have their own unique story, helping you understand what led them to end up without a home. By working together, you will be able to provide shelter and facilities to improve the life of your community. This will involve farming and researching technologies to improve the way you generate food and resources.
Project Prompt: Video Game, Building and Economy Simulation
Classification: Game / XR Design, Architecture, Graphics
Methods: In-Game Development, Unity, C#, Rhino, Sketching
This project was created by the Common'Hood team, via Plethora Project:
Core Team:
Jose Sanchez - Founder / Director
Shuruq Tramontini - Lead Artist
Zach Day Scott - Lead Developer
Yucong Wang - 3D Artist
Max S. - Marketing / Community Manager
Jose Sanchez - Founder / Director
Shuruq Tramontini - Lead Artist
Zach Day Scott - Lead Developer
Yucong Wang - 3D Artist
Max S. - Marketing / Community Manager
Contributors:
Nicholas Di Donato - Architecture / Cinematography
Andre Zakhya - Cinematography / Animation
Selma Mutal - Composer / Composer, OST
Dane Mathew Carstens - Developer
Mark Marino - Screenwriter
Vanille Velasquez - Voice Actor (Nikki)
Ludmilla Klymenko - 2D Art
Lajos Kolozsvari - SFX
Carlos Jimenez - SFX
Jason Della Rocca - Consultant
Satrio Dewantono - Developer
Kellan Cartledege - Environmental Artist / Developer
Olga Orlova - Concept Art
Kevin Wiratama - 3D Artist
Shaqs Aki - 3D Artist Characters
Nicholas Di Donato - Architecture / Cinematography
Andre Zakhya - Cinematography / Animation
Selma Mutal - Composer / Composer, OST
Dane Mathew Carstens - Developer
Mark Marino - Screenwriter
Vanille Velasquez - Voice Actor (Nikki)
Ludmilla Klymenko - 2D Art
Lajos Kolozsvari - SFX
Carlos Jimenez - SFX
Jason Della Rocca - Consultant
Satrio Dewantono - Developer
Kellan Cartledege - Environmental Artist / Developer
Olga Orlova - Concept Art
Kevin Wiratama - 3D Artist
Shaqs Aki - 3D Artist Characters
Search the abandoned factory, full of resources, history, memories and failed intentions
Regain autonomy creating a self-sustaining food supply
Build a thriving community, developing shelter and trust
Build trust by understanding the needs of each member of the 'Hood
Let robots do the hard work, and discover what is out there beyond labor
Design new habitats and upload them to the online database
As you progress through the game, building your community, more and more possibilities begin to open up to you, granting you a wider array of tools, machines, decorations, and systems. Here is a small fraction of the many different assets you can develop: